A Jeskai Bloomburrow precon led by Zinnia, Valley’s Voice that leans into Offspring and token swarms. It wins by going wide, stacking buffs, and converting a board of small bodies into one huge closing swing.








Zinnia, Valley’s Voice leads a Jeskai go-wide deck with a very specific hobby: turning tiny creatures into a whole family reunion. The list is packed with base power 1 creatures so Zinnia gets rewarded every time you develop your board, and her offspring ability turns those cheap plays into extra bodies. Because you’re doubling up on creatures with built-in utility, your early turns feel like you’re doing something productive even when you’re “just” casting a 1/1. Between token production and steady card flow, you can keep rebuilding after removal without falling into the classic Jeskai problem of running out of stuff. Once you’ve got a crowd, the deck pivots into pressure — wide attacks, evasive chip damage, and the kind of anthem effects that make a pile of small creatures suddenly matter. You’re usually winning through combat, but you do it with a tempo-y feel: keep the board wide, keep opponents reacting, and keep your best threats coming back as copies. It’s not a “one big combo turn” deck, it’s a “death by a thousand well-supported pecks” deck. If you enjoy go-wide play patterns but still want interaction and card advantage, Zinnia is a surprisingly clean engine.