An Esper Duskmourn precon led by Aminatou, Veil Piercer that manipulates the top of your deck and cheats out high-impact enchantments. It wins by burying opponents under enchantment value and closing with powerful payoffs.








Aminatou, Veil Piercer leads an Esper enchantment control deck that’s designed to make the game go long — and then make sure you’re the only one benefiting from that fact. You slow the table down with enchantment-based removal, pillow-fort pieces, and grindy engines that keep your hand full. Aminatou’s library manipulation matters a lot here, because it sets up Miracle spells and other topdeck payoffs so your expensive effects come down for bargain prices. The deck plays like a careful setup: stabilize first, then start casting spells that feel wildly above rate. Once you’re established, the deck wins through inevitability — token armies from big enchantments, repeated value from recursion, and huge Miracle turns that swing the game without warning. Because so much of your interaction is enchantment-based, you’re naturally resilient to creature combat and you can pick apart boards over time. It’s not fast, but it is consistent: if opponents can’t stop your engines, you will eventually bury them under cards and board presence. If you enjoy being the player who calmly says “untap, miracle,” and then ruins everyone’s day, Miracle Worker is your kind of Esper.