A Bant Bloomburrow precon led by Ms. Bumbleflower that leans into friendly politics and group-hug style value—until it’s time to stop being polite. It wins by building resources faster than the table and finishing with a wide token board.








Ms. Bumbleflower leads a Bant group-hug deck that tries to look friendly while quietly setting up to win the long game. You’re handing out cards and +1/+1 counters through frequent spellcasting, which keeps the table stocked with resources and makes you seem helpful. But every “gift” is also feeding your own plan: you’re building evasive threats, scaling counters, and setting up payoffs that care about draw triggers and big hands. The early turns are about being the least threatening player while you assemble engines. Once the game is fully fueled, Bumbleflower turns that shared card flow into advantage through alternate win conditions and punishing draw-based payoffs. Because you’ve helped everyone draw, you can often pivot into wins that scale with the table’s greed — hand-size effects, counter-based closers, and damage from excessive card draw. The deck’s strength is resilience: when everyone has resources, the player who can convert resources into a win the cleanest usually comes out ahead. If you like politics and you enjoy winning by being “helpful” until the exact moment you aren’t, Peace Offering is a very on-brand Bant trap.