Revival Trance | Commander Precon Deck

A Mardu Final Fantasy VI precon led by Terra, Herald of Hope that loads the graveyard and reanimates creatures for repeated value. It wins by refusing to run out of threats, with late-game mass recursion turning into a decisive finish.

Commander: Terra, Herald of Hope

Terra, Herald of Hope

Commander (1)

1 Terra, Herald of Hope

Creatures (35)

1 Angel of the Ruins
1 Anger
1 Archfiend of Depravity
1 Banon, the Returners' Leader
1 Celes, Rune Knight
1 Combustible Gearhulk
1 Cyan, Vengeful Samurai
1 Edgar, Master Machinist
1 Flayer of the Hatebound
1 Gau, Feral Youth
1 General Leo Cristophe
1 Gogo, Mysterious Mime
1 Interceptor, Shadow's Hound
1 Kefka, Dancing Mad
1 Locke, Treasure Hunter
1 Meteor Golem
1 Millikin
1 Mog, Moogle Warrior
1 Morbid Opportunist
1 Palace Jailer
1 Pitiless Plunderer
1 Priest of Fell Rites
1 Ruin Grinder
1 Sabin, Master Monk
1 Sepulchral Primordial
1 Setzer, Wandering Gambler
1 Shadow, Mysterious Assassin
1 Siegfried, Famed Swordsman
1 Solemn Simulacrum
1 Stitcher's Supplier
1 Strago and Relm
1 Summon: Esper Valigarmanda
1 Sun Titan
1 The Warring Triad
1 Umaro, Raging Yeti

Artifacts (12)

1 Arcane Signet
1 Coin of Fate
1 Commander's Sphere
1 Key to the City
1 Mind Stone
1 Phoenix Down
1 Sol Ring
1 Swiftfoot Boots
1 Talisman of Conviction
1 Talisman of Indulgence
1 The Falcon, Airship Restored
1 Wayfarer's Bauble

Instants (6)

1 Bedevil
1 Big Score
1 Crackling Doom
1 Espers to Magicite
1 Laughing Mad
1 Mortify

Sorceries (9)

1 Legions to Ashes
1 Night's Whisper
1 Reanimate
1 Rejoin the Fight
1 Rise of the Dark Realms
1 Ruinous Ultimatum
1 Snort
1 Stitch Together
1 Tragic Arrogance

Lands (30)

1 Ash Barrens
1 Battlefield Forge
1 Clifftop Retreat
1 Command Tower
1 Demolition Field
1 Desolate Mire
1 Dragonskull Summit
1 Evolving Wilds
1 Exotic Orchard
1 Fetid Heath
1 Foreboding Ruins
1 Furycalm Snarl
1 Geothermal Bog
1 Graven Cairns
1 High Market
1 Isolated Chapel
3 Mountain
1 Nomad Outpost
1 Path of Ancestry
4 Plains
1 Rogue's Passage
1 Rugged Prairie
1 Sacred Peaks
1 Shadowblood Ridge
1 Shineshadow Snarl
1 Smoldering Marsh
1 Sulfurous Springs
1 Sunlit Marsh
1 Sunscorched Divide
3 Swamp

Revival Trance Deck Notes

Terra, Herald of Hope runs Mardu reanimator with a proactive setup plan. You spend the early turns milling and discarding to stock the graveyard, then start bringing creatures back for value with reanimation spells and Terra's combat trigger. Because your threats are built to matter on entry, every reanimate is both pressure and advantage. The deck closes by repeatedly returning haymakers until the table runs out of answers, and a late-game mass reanimation spell can slam the door.