Scions & Spellcraft | Commander Precon Deck

An Esper Final Fantasy XIV precon led by Y’shtola, Night’s Blessed that plays a value-heavy spell and control game. It wins by outdrawing opponents, stabilizing the board, and closing with powerful finishers.

Commander: Y'shtola, Night's Blessed

Y'shtola, Night's Blessed

Commander (1)

1 Y'shtola, Night's Blessed

Creatures (22)

1 Alisaie Leveilleur
1 Alphinaud Leveilleur
1 Archmage Emeritus
1 Ardbert, Warrior of Darkness
1 Baleful Strix
1 Emet-Selch of the Third Seat
1 Estinien Varlineau
1 Fandaniel, Telophoroi Ascian
1 G'raha Tia, Scion Reborn
1 Hermes, Overseer of Elpis
1 Hildibrand Manderville // Gentleman's Rise
1 Hraesvelgr of the First Brood
1 Hypnotic Sprite // Mesmeric Glare
1 Krile Baldesion
1 Lyse Hext
1 Murderous Rider // Swift End
1 Papalymo Totolymo
1 Summon: Good King Mog XII
1 Tataru Taru
1 Thancred Waters
1 Torrential Gearhulk
1 Urianger Augurelt

Artifacts (16)

1 Arcane Signet
1 Archaeomancer's Map
1 Astrologian's Planisphere
1 Blue Mage's Cane
1 Coveted Jewel
1 Dancer's Chakrams
1 Reaper's Scythe
1 Relic of Legends
1 Sage's Nouliths
1 Sol Ring
1 Talisman of Dominance
1 Talisman of Hierarchy
1 Talisman of Progress
1 Thought Vessel
1 Tome of Legends
1 White Auracite

Enchantments (6)

1 Authority of the Consuls
1 Bastion of Remembrance
1 Champions from Beyond
1 Eye of Nidhogg
1 Observed Stasis
1 Propaganda

Instants (8)

1 Dig Through Time
1 Into the Story
1 Lethal Scheme
1 Snuff Out
1 Sublime Epiphany
1 Swords to Plowshares
1 Transpose
1 Void Rend

Sorceries (10)

1 Circle of Power
1 Cleansing Nova
1 Crux of Fate
1 Cut a Deal
1 Exsanguinate
1 Final Judgment
1 Lingering Souls
1 Rite of Replication
1 Syphon Mind
1 Vindicate

Lands (29)

1 Arcane Sanctum
1 Ash Barrens
1 Choked Estuary
1 Command Tower
1 Contaminated Aquifer
1 Darkwater Catacombs
1 Demolition Field
1 Desolate Mire
1 Drowned Catacomb
1 Evolving Wilds
1 Exotic Orchard
1 Fetid Heath
1 Glacial Fortress
1 Idyllic Beachfront
3 Island
1 Isolated Chapel
1 Path of Ancestry
4 Plains
1 Port Town
1 Prairie Stream
1 Scavenger Grounds
1 Shineshadow Snarl
1 Skycloud Expanse
1 Sunken Hollow
1 Sunken Ruins
1 Sunlit Marsh
4 Swamp
1 Temple of the False God
1 Underground River

Scions & Spellcraft Deck Notes

Y’shtola, Night’s Blessed leads an Esper deck that wins by doing the most Esper thing imaginable: casting noncreature spells and making everyone else suffer for it. Each qualifying spell drains opponents and draws you cards, so removal, board wipes, and interaction all double as your engine and your win condition. The early game is about stabilizing the table and setting up the spell-based value loop, because once Y’shtola is online, you’re happy to trade resources all day. It plays like midrange control, except the “inevitability” is literally stapled to your commander. As the game goes longer, repeated spellcasting piles up damage while your card draw ensures you always have the next answer. Token makers and payoff threats give you bodies to defend yourself and close games, and big drain spells let you convert mana into a sudden life-total collapse when the time is right. You win either by steadily bleeding the table dry or by landing one massive finisher after you’ve exhausted everyone’s interaction. If you like control decks that don’t have to work very hard to turn defense into offense, Scions & Spellcraft is clean, cruel, and consistent.