A Temur Dragons ramp precon led by Ureni of the Unwritten that piles up mana and starts dropping huge fliers ahead of schedule. It wins by turning one Dragon into a sky full of Dragons and ending the game with crushing combat damage.








Eshki powers this Temur Dragons list by turning every high-power creature you cast into momentum: you draw cards and you deal incidental burn damage along the way. You spend the early turns ramping and fixing, then start chaining Dragons and other oversized threats to keep Eshki triggering. Because the payoff is stapled to the thing you already want to do, the deck feels smooth once it gets rolling and it does not fold the moment one creature eats removal. The finish is usually a mix of flying combat and that steady burn adding up faster than opponents expect. A couple of Dragons sticking at the same time turns every attack into a math problem, and Eshki makes it hard for the table to stabilize without answering your board. You are not racing to assemble an infinite loop here; you are ramping, deploying haymakers, and letting repeated triggers do the dirty work. If you want to tune it up, better ramp, cleaner protection, and a few premium Dragons go a long way.