Vampiric Bloodlust | Commander Precon Deck

A Mardu Vampire tribal precon led by Edgar Markov that floods the board thanks to Eminence and keeps pressure on from turn one. It wins by stacking lord effects and drain triggers until the table gets buried under Vampires.

Commander: Edgar Markov

Edgar Markov

Commander (1)

1 Edgar Markov

Creatures (26)

1 Anowon, the Ruin Sage
1 Blood Artist
1 Blood Baron of Vizkopa
1 Bloodhusk Ritualist
1 Bloodline Necromancer
1 Bloodlord of Vaasgoth
1 Bloodsworn Steward
1 Butcher of Malakir
1 Captivating Vampire
1 Crimson Honor Guard
1 Dark Impostor
1 Drana, Kalastria Bloodchief
1 Falkenrath Noble
1 Kheru Mind-Eater
1 Licia, Sanguine Tribune
1 Malakir Bloodwitch
1 Mathas, Fiend Seeker
1 Patron of the Vein
1 Pawn of Ulamog
1 Rakish Heir
1 Sangromancer
1 Skeletal Vampire
1 Stromkirk Captain
1 Tithe Drinker
1 Vampire Nighthawk
1 Vein Drinker

Artifacts (10)

1 Blade of the Bloodchief
1 Boros Signet
1 Door of Destinies
1 Heirloom Blade
1 Orzhov Signet
1 Rakdos Signet
1 Skullclamp
1 Sol Ring
1 Well of Lost Dreams
1 Worn Powerstone

Enchantments (8)

1 Black Market
1 Blind Obedience
1 Curse of Disturbance
1 Curse of Vitality
1 Kindred Boon
1 Outpost Siege
1 Sanguine Bond
1 Underworld Connections

Instants (7)

1 Crackling Doom
1 Go for the Throat
1 Mortify
1 Return to Dust
1 Skeletal Scrying
1 Swords to Plowshares
1 Teferi's Protection

Sorceries (11)

1 Ambition's Cost
1 Blood Tribute
1 Consuming Vapors
1 Damnable Pact
1 Disrupt Decorum
1 Fell the Mighty
1 Kindred Charge
1 Merciless Eviction
1 New Blood
1 Read the Bones
1 Syphon Mind

Lands (25)

1 Akoum Refuge
1 Bloodfell Caves
1 Bojuka Bog
1 Boros Garrison
1 Boros Guildgate
1 Cinder Barrens
1 Command Tower
1 Evolving Wilds
1 Forsaken Sanctuary
1 Kabira Crossroads
4 Mountain
1 Nomad Outpost
1 Opal Palace
1 Orzhov Basilica
1 Orzhov Guildgate
1 Path of Ancestry
3 Plains
1 Rakdos Carnarium
1 Rakdos Guildgate
1 Scoured Barrens
1 Stone Quarry
8 Swamp
1 Terramorphic Expanse
1 Urborg Volcano
1 Wind-Scarred Crag

Vampiric Bloodlust Deck Notes

Edgar Markov is the definition of "play Vampires, get paid." Even from the command zone, every Vampire you cast comes with a free token, which means your board grows faster than it has any right to. You want to curve out aggressively, stack a couple of lord or anthem effects, and start forcing blocks early while opponents are still setting up. Finishing is usually a matter of turning that swarm into a real clock with pumps, evasion, and a few drain effects that make racing miserable. Edgar entering the battlefield later turns your already-large team into a sudden lethal threat, and opponents often run out of removal before you run out of Vampires. This deck is not subtle, but it is very effective at punishing slow starts and greedy mana bases. If you are upgrading it, smoother mana and more efficient Vampires at the low end make the whole deck feel faster and meaner.