You’ve got four players. You’ve got a free evening. You’ve got exactly zero desire to run logistics like you’re organizing a small wedding.
That’s the pitch of Draft Night: a “draft party in a box” built for a four-player Pick-Two Draft. And honestly? The idea rules. The price is where things get… very Magic in 2026.
This article is a financial/value critique of Lorwyn Eclipsed Draft Night—what you’re paying for, what you’re not getting (discount), and what to buy instead if your real goal is simply “host a great draft night.”
TLDR
Draft Night is convenience, not a deal. At ~$89.99 it’s basically break-even versus buying the components separately.
Don’t pay markups. Once you’re in the $100–$120 range, you’re paying extra for the privilege of carrying fewer items.
If you want more drafts per dollar, a Play Booster Display usually wins because boxes tend to land at a lower per-pack price than singles.
The Collector Booster “prize pack” is the whole reason Draft Night costs what it costs. If you don’t value that kind of lottery ticket, the product gets worse fast.
If your long-term goal is “draft more often”, the best value is usually a reusable Cube (and yes, for casual playgroups, responsibly labeled playtest/proxy cards are a thing).
What is Draft Night (and what is Pick-Two Draft)?
Draft Night is built around Pick-Two Draft, a limited format designed for four players instead of the traditional eight-person pod.
The core twist: you pick two cards at a time before passing the pack. It’s faster, swingier, and it makes drafting at “Commander night” actually doable without needing to recruit three extra humans like it’s a raid group.
After the draft, you build 40-card decks (basic lands are unlimited) and typically play two rounds.
What’s inside a Lorwyn Eclipsed Draft Night box?
A Lorwyn Eclipsed Draft Night kit includes:
12 Play Boosters (3 per player for a four-player draft)
1 Collector Booster (intended as a prize)
90 basic lands
10 double-sided tokens
1 draft insert
So yes: it’s genuinely close to “everything you need.” You’ll still want sleeves (double-faced cards exist, and so do sticky tables), and you’ll want dice/counters.
The MSRP math: does Draft Night give you value for your dollar?
Let’s use the widely-circulated MSRPs for Lorwyn Eclipsed sealed product:
Play Booster: $5.49
Collector Booster: $26.99
Draft Night: typically listed around $89.99 (and often higher, depending on retailer)
Component value at MSRP:
12 × $5.49 = $65.88
$26.99 = $92.87
(Plus lands/tokens, which have some value but aren’t moving the needle.)
So at $89.99, Draft Night is basically “you paid about what the contents cost.” That’s not a scam. It’s also not a deal. There’s no meaningful bulk discount, which is the entire reason people side-eye it.
The real gotcha: Draft Night is only “worth it” if you value the Collector Booster
If you’re excited to use a Collector Booster as a prize: cool. That’s the product.
If your table thinks Collector Boosters are overpriced scratch tickets: Draft Night gets worse, because the “prize” is also what inflated the box to begin with.
Why markups make Draft Night a hard “no”
Draft Night is already a convenience product at MSRP. If it’s selling for $100–$120, you’re paying extra for:
the same packs you could buy elsewhere,
plus the right to not assemble your own “draft kit.”
At that point, you’re usually better off buying more packs instead of a fancier box. Convenience is great. Convenience plus markup is how we end up paying $14 for an airport sandwich.
The better comparison: Draft Night vs a Play Booster Display
If your goal is “host drafts,” the best competitor isn’t a Bundle—it’s a Play Booster Display (30 packs).
A display often lands around the $135–$150 range on the market. That usually puts the per-pack price lower than buying singles at $5.49.
What that means in real life:
Draft Night: 1 four-player draft (12 packs) + Collector Booster prize
Display: 2 four-player Pick-Two drafts (24 packs), with 6 packs left for prizes, chaos sealed, or “winner gets a pack, everyone stays friends”
No lands included, but:
most players have a basic land hoard that could qualify as a regional weather event, and
most LGSs can sell you a land pack for cheap if you truly need one.
If you plan to draft more than once, a box is usually the better buy.
Good, better, best: what to buy for draft night
Good: Draft Night (only at or under MSRP)
Buy Draft Night if:
you have exactly four players,
you want the simplest “open and play” kit,
and you can get it near the ~$89.99 price point.
Better: Build your own Draft Night kit
If you don’t care about the Collector Booster prize:
buy 12 Play Boosters
add basic lands (your own or a small land pack)
make prizes extra Play Boosters instead of a Collector Booster
This gets you the same gameplay night with more control over cost.
Best: Play Booster Display (or a Cube if you draft often)
Display = best sealed value for multiple nights.
Cube = best long-term value if your group drafts regularly.
And here’s where PrintMTG actually fits: if your pod loves draft gameplay but hates how one night can evaporate $90–$150, a Cube built for your group (including clearly labeled playtest/proxy cards for casual games) gives you repeatable draft nights without constantly buying sealed product.
Quick and important note: keep proxies/playtest cards for casual, mutually agreed play. Don’t try to use them in sanctioned events, and don’t try to pass them off as real cards. PrintMTG is pro-playtesting, anti-counterfeiting.
What you still need for a smooth Draft Night
Even with the box, plan for:
Sleeves (especially with double-faced cards)
Dice/counters (life totals, +1/+1, and whatever the set mechanic demands)
A simple prize plan
easiest: winner gets the prize pack
least drama: everyone gets one extra Play Booster and you all go home happy
Verdict
Lorwyn Eclipsed Draft Night is a product with great intentions. It makes draft accessible to the most common Magic friend-group size (four), and it reduces friction for people who don’t want to prep.
But it’s also a product where the value is heavily tied to the Collector Booster prize, and the pricing leaves little reason to choose it over just buying packs (or a display) unless you really want the “kit” experience.
Grade: B- at MSRP.
Grade: no thank you at markup.
FAQs
Is Draft Night actually enough for four players?
Yes. It’s designed for a four-player Pick-Two Draft, with 12 Play Boosters (3 per player) plus basics/tokens.
Is Pick-Two Draft better than an eight-person draft?
“Better” is taste. Eight-person draft is deeper and more traditional. Pick-Two is faster and works for small groups.
Should I buy Draft Night or a Play Booster Display?
If you want one clean night with minimal prep: Draft Night (at MSRP).
If you want better value across multiple nights: a Play Booster Display usually wins.
Can I use proxies for a draft environment?
For casual playgroups that agree in advance, yes—especially for Cubes. For sanctioned play, generally no. Always keep proxies clearly disclosed and not intended to be mistaken for real cards.

