Wizards of the Coast has a talent. Not for printing money (okay, also that), but for stepping on the same rake in public, then looking surprised when the handle hits them in the face.
If you’ve been around Magic: The Gathering and Dungeons & Dragons long enough, you already know the pattern. Something questionable goes out. Fans zoom in, enhance, and circle the weird parts like it’s the Zapruder film. Wizards denies it (or explains it badly). Then a follow-up statement lands a few days later that boils down to: “yeah… about that.”
This is the 2026 look-back version of that story. Not just one “got caught” moment, but the whole messy arc: the D&D Bigby blow-up, the MTG marketing images, the Secret Lair side quests, the “final products” loophole language, and the new reality where artists can get falsely accused simply because they can paint a hand a little too cleanly.
The policy problem: “final products” versus “everything else”
The core tension is simple: Wizards wants to say “no AI art,” but it also wants to keep moving fast, outsourcing work, and using modern design tools that now include AI buttons by default.
So the company’s public stance ends up sounding like this:
- For the actual game products (the cards, the books): no generative AI in the final art.
- For everything adjacent (marketing images, social posts, vendor-made assets): it gets murkier, and it took them a while to admit that murk exists.
The phrase that keeps coming back is “final products.” It’s meant to draw a bright line. Instead, it invited the obvious follow-up: cool, so what counts as “final,” and who’s checking the rest?
And that’s the point. Most players aren’t asking Wizards to solve AI as a concept. They’re asking Wizards to run a basic adult operation: clear rules, enforceable contracts, consistent review, and a response plan that doesn’t involve “delete tweet, hope it blows over.”
How we got here: D&D, Bigby, and the first big credibility hit
The AI art controversy didn’t start with Magic. It started with Dungeons & Dragons getting caught in 2023, when art tied to Bigby Presents: Glory of the Giants sparked backlash after an artist acknowledged using AI tools to “enhance” pieces.
That was the moment Wizards realized “AI art” wasn’t a niche ethics argument anymore. It was a brand trust problem. The company responded by talking about updated guidelines and prohibiting generative AI use in final work.
On paper, that should’ve been the reset. In practice, it set a trap: once you publicly take the high ground, every slip looks like hypocrisy instead of a mistake.
And in late 2023, the “is this AI?” panic wasn’t even limited to actual Magic or D&D releases. People started scrutinizing previews, promotional pieces, and book art, sometimes fairly, sometimes… not.
Which leads to the part nobody loves talking about: the community can be right about patterns, and still wrong about specific cases. That becomes a theme later.
January 2024: the MTG marketing images that lit the fuse
Then came early January 2024, when Wizards posted promotional images for Ravnica Remastered. The cards weren’t the issue. The backgrounds were.
People pointed out the classic “AI tells”: warped details, nonsense elements, numbers that don’t add up, and objects that look like they were melted into place instead of designed. The vibe was 1800s lab meets steampunk wallpaper, and the details looked… oddly allergic to being details.
Wizards’ first response was basically: nothing to see here, humans made it.

That denial mattered more than the art itself. Because after you deny it, you’ve made the conversation about honesty, not pixels.
A few days later, Wizards reversed course. The company admitted the marketing images included AI-generated elements, blamed vendor workflow issues, and said AI features inside “industry-standard tools” had contributed. They also reiterated the “no generative AI for final Magic products” stance and promised to tighten how they work with vendors on marketing creative.
Fans weren’t shocked that a vendor used AI. They were shocked Wizards defended it first, then admitted it later, like they were surprised the internet can zoom in on an image.
Secret Lair, vendors, and the “AI slipped in” era
If the Ravnica marketing incident was the headline, Secret Lair was the side plot that made it feel like a pattern.
In late 2023, a promotional post tied to the Secret Lair x Tomb Raider drop (Lara Croft) drew similar suspicion and got removed. Whether every accusation was perfectly proven didn’t even matter at that point. The community’s working assumption became: “if it looks like AI, it probably is, and if Wizards says no, we’ll wait for the follow-up.”
That’s a brutal place for any brand to be. It means you don’t get the benefit of the doubt anymore. You get the benefit of the screenshot.
And it’s not hard to see why. Wizards’ own explanation created the “AI slipped in” narrative. Once you say AI can sneak into marketing art through common tools and vendor pipelines, you’ve admitted the system doesn’t reliably catch it.
So now the real question isn’t “does Wizards support human artists?” The question is:
What’s Wizards doing to prevent a vendor from delivering AI-touched assets again?
That’s where most corporate statements go to die, because “we updated vendor agreements and added review gates” is boring, and “we value human ingenuity” is easy. But boring is what fixes this.
2024–2025: layoffs, the AI engineer job post, and the new “prove you’re human” era
Two other storylines made this worse.
First: layoffs. In December 2023, Hasbro announced large job cuts (including impacts to Wizards of the Coast). When people talk about how these controversies keep happening, they usually land on the same theory: fewer humans, less review, more outsourcing, and rushed communication. Whether or not that’s the full truth, it’s an easy narrative to believe when the public-facing mistakes are so consistent.
Second: the AI job listing. In mid-2024, Wizards posted a job for a Principal AI Engineer and caught immediate backlash. Wizards’ response was basically: this isn’t for MTG or D&D tabletop products, it’s for future video game work.
Well, we made a mistake earlier when we said that a marketing image we posted was not created using AI. Read on for more. (1/5)
— Magic: The Gathering (@wizards_magic) January 7, 2024
That answer may be technically true, but it also misses the emotional reality. Fans weren’t only mad about where AI might be used. They were mad because it sounded like the company was trying to split hairs: “we’re anti-AI in one lane, and very interested in AI in another lane, please do not notice the same corporate logo on the door.”
Then, in 2025, Wizards published a Generative AI art FAQ meant to explain how they evaluate and respond to AI concerns across both Magic and D&D. This is the “2026 update” that matters, because it’s the closest thing to process transparency they’ve offered: how they assess claims, what happens if something is flagged, and what they do before and after publication.
And here’s the twist: by this point, Wizards isn’t only fighting “Wizards used AI.” They’re also fighting “everyone is accusing everyone of using AI.”
Late 2023 already had a good example of that dynamic: art for the 2024 Player’s Handbook got accused of being AI-generated, and Wizards responded that no generative AI was used. That’s not the same story as “vendor AI slipped into marketing,” but in the public’s mind, it all blends together into one big slurry of distrust and detective work.
So in 2026, the world looks like this:
- Wizards has real, documented cases where AI elements made it into public-facing work.
- The community has also reached a point where some accusations are wrong, and artists can get dragged anyway.
- Wizards’ credibility problems make it harder for them to correct misinformation, even when they’re right.
That’s a bad ecosystem for everyone except the people selling engagement.
Where Wizards stands in 2026: what trust costs (and what actually helps)
If you want the simplest summary of the past few years, it’s this:
Wizards tried to draw a moral line around generative AI, but the line kept getting smudged by marketing workflows, vendor pipelines, modern design tools, and inconsistent communication.
And when you’re the company behind two of the most culturally important tabletop brands on earth, you don’t get to be sloppy. Not because fans are “too sensitive,” but because your entire business is built on creative labor and community goodwill.
So what actually helps, beyond another statement?
- Clear vendor rules with real enforcement. If marketing art counts, treat it like it counts.
- A review process that’s built for 2026. If AI features are baked into common tools, you need checks designed for that reality.
- Fast, clean communication. If something’s wrong, say it’s wrong. Don’t deny it, then “clarify” later.
- Protecting human artists from the new witch-hunt dynamic. If you’re going to encourage people to report concerns, you also need to discourage pile-ons and handle claims responsibly.
And for players? The most realistic stance is somewhere in the middle. Be skeptical, sure. But don’t turn every slightly weird brush stroke into a courtroom exhibit. Artists are already dealing with enough.
Wizards’ January rake season might not end anytime soon. But the fix isn’t mysterious. It’s just boring. And after all this, boring would be a refreshing change.
References
Ars Technica, coverage of Wizards admitting AI elements in MTG promo images (Jan 8, 2024). Ars Technica
Wizards of the Coast (Magic: The Gathering), “Generative Artificial Intelligence Tools and Magic” (Dec 19, 2023). MAGIC: THE GATHERING
Wizards of the Coast (Magic: The Gathering), “An Update on Generative AI Tools and Magic” (Jan 7, 2024). MAGIC: THE GATHERING
