The Power of Mono-White in Commander

Mono-White Commander used to feel like showing up to a potluck with a stack of napkins. Helpful, sure. But nobody is texting the group chat like, “can’t wait to see what Ryan’s bringing.” That reputation came from two real problems: white had a harder time drawing cards, and it rarely ramped in a clean, reliable […]

Five Common Mistakes in Commander Format – MTG Tips

Commander is the format where you can cast a twelve-mana spell, draw fourteen cards, and still lose because you “didn’t want to make enemies” on turn four. It’s also the format where small, boring decisions matter more than people admit. Not the flashy stuff. The basics. Combat, priority, threat assessment, and the gentle art of […]

Power Level Talk: How to Have the Rule 0 Conversation Without It Getting Weird

If you’ve ever sat down for Commander with strangers (or friends you love, but not that much), you’ve felt it: the awkward little pause before the game where someone says, “So… what power level are we playing?” And suddenly everyone forgets how language works. That’s the whole point of the Rule 0 conversation. It’s not […]

7 Commanders to Play if You Want to Annoy Your Playgroup

Aren’t you tired of being nice all the time? If you want to create chaos at the table, these Commanders might be exactly what you need. They tend to make everyone else roll their eyes, moan in frustration, or both. It doesn’t matter how you build the deck sometimes. The second people see these names, […]