Magic: The Gathering is all about the metagame. Players who can see the shifts and adjust their decks get a big advantage. Netdecking has its perks but using underplayed but impactful cards can set you apart especially when you’re building your sideboard.
TLDR
The 2026 meta is packed with engines that either refuse to stay dead (hello, Enduring Curiosity) or turn every “fair” game into a slow bleed (hello, Unholy Annex // Ritual Chamber).
If you want underrated MTG cards that actually swing matchups, prioritize exile, graveyard interaction, and anti-double-spell effects.
Ghost Vacuum, Exorcise, and Day of Black Sun are doing real work in Standard right now, and a lot of people are still pretending they are “cute” instead of “correct.”
In Pioneer, the format is still powered by Prowess, Company shells, and midrange piles with feelings. Pest Control, Doorkeeper Thrull, and Spell Snare punish a surprising amount of the field.
You can netdeck the “best 75” and call it a day. Or you can win the games where your opponent expects you to have the same five sideboard cards as everyone else, because you showed up with underrated MTG cards that actually line up with what people are playing.
And yes, sideboarding is where optimism goes to die. That’s why it matters.
What the 2026 meta actually looks like right now
Standard has settled into a familiar pattern: value engines, graveyard decks, and spell-heavy builds are fighting for oxygen. Recent results still point at decks like Izzet Lessons, Simic Ouroboroid, Dimir Midrange, Jeskai Control, and Sultai Reanimator as the names you keep tripping over. If you feel like every match is either “draw extra cards” or “reanimate something enormous,” that is not just your imagination.
Pioneer is, in the most affectionate way possible, still Pioneer. Prowess decks are everywhere, creature toolboxes keep showing up with Collected Company energy, and black-based midrange keeps reminding everyone that “Thoughtseize plus removal” remains a personality type. You also get the occasional Greasefang player who wants to know if you packed graveyard hate, and will accept “no” as a binding contract.
One important note: Lorwyn Eclipsed is new, and it injected fresh threats and role-players into both formats. That’s great for variety. It’s also great for quietly punishing anyone who refuses to update their sideboard from 2024.
Underrated MTG cards in Standard right now
Let’s talk about the big problem cards and the underplayed answers that actually line up well.
Ghost Vacuum
If you want one card that’s secretly doing double duty, it’s Ghost Vacuum.
Standard right now features sticky threats like Enduring Curiosity that try to die, come back, and keep generating value. Ghost Vacuum lets you respond to that plan in a way that feels unfair, because it kind of is. If Curiosity dies and its return trigger goes on the stack, you can exile it from the graveyard before it comes back. Suddenly the “inevitable value engine” is just a memory, like your opponent’s early confidence.
It also matters against Sultai Reanimator style decks. Even if you never cash in the big dream of stealing creatures later, the baseline “tap to exile a card from a graveyard” is exactly the kind of low-friction interaction people skip until they lose to the graveyard twice in a row.
When to play it:
You expect Curiosity decks, reanimator decks, or anything leaning on recursion.
You want graveyard hate that is not dead cardboard in slower matchups.
Exorcise
Exorcise is the kind of card people dismiss because it’s sorcery speed, and then quietly wish they had drawn when the board is spiraling.
The real selling point is simple: it exiles. It cleanly answers big creatures, but it also snipes the kind of permanents that make games miserable, like key enchantments and Rooms. Against Enduring Curiosity, this matters twice. You can exile it while it’s a creature, and you can also answer it after it comes back as a noncreature enchantment. That flexibility is worth the sorcery-speed tax in a format where “dies” often means “resets into a new problem.”
It’s also a very real answer to cards like Unholy Annex // Ritual Chamber and even hate pieces like High Noon when you need to clear the way.
When to play it:
You need clean exile answers to engines and big threats.
Your current removal suite is all “destroy,” and your opponents are built to shrug at “destroy.”
Day of Black Sun
Day of Black Sun is quietly one of the most punishing sweepers you can cast into a creature-based meta, and it’s not just because it scales.
The underrated part is the sequencing: creatures with mana value X or less lose all abilities, then they get destroyed. That’s a huge deal against boards that rely on abilities for protection, value, or “cute tricks,” because the abilities stop mattering first. It’s also excellent against go-wide starts and small-creature pressure, including the token mess that shows up when cards like Bitterbloom Bearer are involved.
If you’re looking for a “reset button” that is good both early and late, this is the kind of card that makes your opponent stare at their board like it betrayed them personally.
When to play it:
You’re sick of dying to early creature swarms.
You want a sweeper that scales and does not politely ask permission from creature abilities.
High Noon
High Noon looks like a meme until you play against a deck that wants to cast two or three spells a turn and suddenly cannot.
Standard has spell-heavy shells like Izzet Lessons, plus a lot of decks that lean on tempo turns and double-spell sequencing to get ahead. High Noon says “one spell per turn,” which is the closest thing Magic has to telling your opponent to sit down and think about what they did.
And the best part is it is not purely defensive. In longer games, it can cash in for damage, which means it sometimes functions as both a hate piece and a finisher. That is a nice bonus in the way finding twenty dollars in your winter coat is nice.
When to play it:
You’re targeting spell-dense decks that rely on chaining actions together.
You want a hate card that still has relevance when the game drags.
Torpor Orb and Doorkeeper Thrull
Standard is full of creatures that generate value the moment they hit the battlefield. That’s not a moral judgment, it’s just how cards are designed now.
Torpor Orb shuts that off. Doorkeeper Thrull does a very similar job, but it comes with flash and flying, which is a funny way to turn a hate piece into a surprise blocker. Both are strong when the format is leaning on enter-the-battlefield effects for selection, disruption, or setup.
If you’re seeing a lot of “ETB, get value, now answer this,” these cards are the cleanest way to say no without needing to win every counterspell fight.
When to play them:
You expect ETB-heavy midrange piles and toolbox decks.
You want a proactive way to reduce your opponent’s baseline value.
Underrated MTG cards in Pioneer right now
Pioneer rewards people who respect two things: speed, and cheap interaction. It also rewards people who hate losing to the same deck three rounds in a row and decide to do something about it.
Pest Control
Pest Control is one of the most savage “small stuff” answers available, because it doesn’t just hit creatures. It nukes all nonland permanents with mana value 1 or less, and it has cycling when it’s awkward.
That means it can wipe out a big chunk of Prowess boards, delete tokens, and incidentally blow up a pile of cheap support pieces. The tradeoff is obvious: if your deck is built on one-drops and trinkets, Pest Control is not your friend. But in the right shells, it’s exactly the kind of swing card that makes linear decks stumble hard.
When to play it:
Your local Pioneer meta is heavy on low-curve aggression.
You want a sweeper that also tags cheap artifacts and enchantments.
Spell Snare
Spell Snare is the kind of card that always looks medium until you remember how many format-defining spells cost exactly two mana.
In a Pioneer field filled with two-mana engines, interaction, and setup cards, Spell Snare trades up on mana and tempo constantly. It’s also a perfect “I don’t want to tap out” answer against decks that try to win the game in short bursts.
Is it always good? No. Is it often good enough that it should be in more sideboards than it is? Yes.
When to play it:
You want cheap interaction that punishes the format’s mana curve.
You are playing blue and you keep losing to efficient two-mana plays.
Doorkeeper Thrull and Torpor Orb
If Standard is the “ETB value” format, Pioneer is the “ETB value, but with better mana and worse vibes” format.
Doorkeeper Thrull and Torpor Orb punish decks that rely on entering triggers, including Company shells and midrange piles that want to grind you out with incremental value. These cards don’t care how good your opponent’s creatures are, they care whether those creatures do something on the way in. When the answer is “yes,” you have a plan.
When to play them:
You expect Selesnya Company or other creature-toolbox strategies.
You want a proactive hate piece that does not require holding up mana every turn.
Ashiok, Dream Render
If you want to make certain Pioneer decks feel like they forgot how their own cards work, Ashiok, Dream Render is still that card.
It shuts off searching, and it attacks graveyards. That’s relevant against strategies like Greasefang variants, Scapeshift-style decks, and anything that leans too hard on finding specific pieces. The best part is that it does this without being fragile in the same way as many artifact hate pieces.
When to play it:
You want multi-purpose hate against search and graveyard plans.
You’re tired of losing to “tutor, set up, kill you.”
Hexing Squelcher
Control decks love to act like they are the adults in the room. Hexing Squelcher disagrees.
It’s not just “this spell can’t be countered.” It also pressures counterspell-heavy opponents by making your other spells harder to stop, and it adds ward pressure so it’s not trivial to remove. In metas where blue decks are trying to control the pace of the game, this is one of the cleaner ways for creature decks to force things through.
When to play it:
You expect Azorius Control and similar strategies.
You want a threat that turns counterspells into awkward guesses.
A quick framework for picking underrated MTG cards without becoming a full-time prophet
If you want to keep finding underrated MTG cards as the meta shifts, here’s the simplest filter that actually works:
What are people doing that is not “fair combat”?
If the answer is engines, graveyards, or casting multiple spells a turn, pick cards that directly punish that.Does my answer still matter if I draw it late?
Graveyard hate that cycles, hate pieces that double as threats, and scalable sweepers tend to stay useful.Am I solving the problem, or just feeling busy?
“I brought extra removal” is not a plan if the threat comes back, draws cards, or ignores removal with a trigger.
If you’re testing sideboard plans, playtest cards are your friend. Use proxies for casual games and for figuring out what you actually want before you buy anything. Just remember the boring part: sanctioned events require authentic cards, with narrow judge-issued proxy exceptions if something gets damaged mid-event. (This is not legal advice. It’s just the rules being themselves.)
FAQs
Are these cards actually underrated, or are they just sideboard staples?
Some are creeping toward staple status. The point is that they are still underrepresented relative to how well they line up with what people are playing. If your opponents are not respecting them, you get equity.
How much graveyard hate do I need in Standard and Pioneer right now?
Enough that you can reasonably draw it in post-board games where it matters. In practice, that often means a small package rather than a single lonely card you never see.
Is Day of Black Sun good against tokens?
Yes. Tokens have mana value 0, so setting X to 0 cleans up tokens while still costing only the black portion of the spell.
I only play best-of-one. Does any of this matter?
Less, but not zero. You do not have sideboards, but you still have flex slots. Cards like Exorcise or Ghost Vacuum can earn maindeck consideration depending on what you’re seeing.

